Robotic hand with motion glove
A personal project with my friend to make a robotic hand with a wireless controller. Our goal is to learn lots of new things from this endeavor.
- Type Project
- Date May 2021
- Style Personal
- Budget $100
This is Anshuman Pandey's Portfolio
Welcome to my portfolio! I’m Anshuman, a second-year Computer Science student at UNC Charlotte, specializing in AI, Robotics, and Gaming. As the Events Director for Niner Esports, I lead and coordinate large-scale gaming and community events, demonstrating strong leadership, creativity, and organizational excellence. I’m also proud to be a brother of Alpha Kappa Psi, the premier professional business fraternity, where I actively develop my networking, professional communication, and team management skills. My technical expertise spans Java, Python, and JavaScript, complemented by my certification as an AWS Cloud Practitioner, reflecting my dedication to continuous learning and professional growth. I’ve applied these skills to various projects, including AI-driven game design during my internship at MakerMindz, robotics team initiatives, game jam competitions, and content creation through weekly esports broadcasts. Driven by a passion for innovation, creative storytelling, and impactful community-building, I’m committed to leveraging technology to create meaningful and memorable experiences.
I’ve built projects in Java, Python, and JavaScript, from algorithm-based class assignments to personal game development in Unreal Engine 5. My work includes AI integration, robotics control systems, and interactive 3D experiences.
As Events Director for Niner Esports, I’ve organized large-scale LAN parties, cross-campus collaborations, and managed logistics for competitive and casual gaming events. I focus on creating engaging experiences and improving event operations every semester.
As a brother of Alpha Kappa Psi, I’ve strengthened my networking, public speaking, and leadership skills through workshops, interviews, and professional events, preparing me for real-world business and tech environments.
Through my involvement in robotics and personal DIY projects, I’ve gained experience with circuit design, soldering, and 3D printing, bringing concepts to life from robotic hands to cosplay helmets.
During my internship at MakerMindz, I worked on designing and structuring an educational AI game targeted at middle and high schoolers. I focused on gamifying complex topics, level design, and narrative structure to make AI approachable and fun.
I regularly use Git, Bash, GDB, and command line tools for software development, debugging, and version control. I've worked on assignments involving memory management, threads, and data structures.
I’m building a narrative-driven game in Unreal Engine 5, with a focus on environmental storytelling, level design, and realistic mechanics. I’ve also join game jams and collaborated with artists and voice actors to bring concepts to life.
I’ve tutored classmates in data structures, algorithms, and systems programming—often explaining concepts like recursion, sorting, and debugging step-by-step. I believe in leading through clarity and curiosity.
I’ve created motion graphics, stream overlays, and promotional visuals using tools like Adobe Illustrator, Photoshop, and After Effects. My creative work supports events, broadcast content, and team branding.
A personal project with my friend to make a robotic hand with a wireless controller. Our goal is to learn lots of new things from this endeavor.
Me and my friend Juan planned to make a 3D hand with fingers that could move when we moved ours with a wireless glove. We plan on making every part with our own twist while learning new things.
We planned first to make a list of items we needed to buy and then create designs for the hand, circuit, and glove.
My friend and I worked together by learning the basics of 3D design and circuit design to make the model and circuit.
Attaching the circuit onto the 3D hand and glove and then uploading the code to make the servos move on the movement of the glove
We first start off with the 3D design of the hand. Thanks to Thingiverse, we got a template for a 3D Hand that we customized to match my friend’s finger length. Then we went shopping for parts that we needed, such as servos, Arduino boards, wires, Soldering material, breadboard, and Flex sensors. Here is a brief overview of the process of a single part of the finger to the final outcome
After printing the hand, we made the circuit design and tested the circuit before implementing the design onto the glove. This was after we got all our parts and learned how to make a primary circuit into a complex one. We not only learned how the circuits work, but we also learned how to make them. Here is the BASIC practice circuit, and here is the FINAL circuit.
We were able to get the hand working, but we were not able to document it. If in the future we ever make changes or finish the project, we will defiantly update it!
A Woodworking challenge
My father challenged me and my friend, Juan, to build a temple in one week for an upcoming prayer, and here we are succeeding.
Through a wide variety of mobile applications, we’ve developed a unique visual system and strategy that can be applied across the spectrum of available applications.
Over my Junior year, I made many programs for myself and for school that were either useful, for fun, or achieved a goal.
Most of my programs were intended to be used by me for fun, but some were made as school projects.
My goal when programming is to achieve the final result in the tidiest way so you can revisit it to further work on it
Ultimately, I want a program that achieves its goal but exceeds expectations.
The text-based adventure game that I created is one of the computer programs that I am most pleased with. The game’s entire narrative is filled with eerie and puzzling events. Because this was the final assignment for my Advanced Placement in Computer Science class, I gave it my all because I was confident that I could earn the highest grade overall.
A console-based guessing game where you are…
Completed six years of primary education with early exposure to structured learning and team-based activities in Singapore.
Attended for one academic year following six years of primary education before relocating to the U.S.
Attended for one academic year following six years of primary education before relocating to the U.S.
Focused on academics while actively participating in esports, robotics, and multimedia production. Built a strong foundation in leadership and public communication through extracurricular involvement.
Currently pursuing my undergraduate degree as part of the CCI Honors College, where I’m consistently recognized on the Dean’s List for academic excellence. I'm actively engaged in both academic and co-curricular spheres: serving as the Events Director for Niner Esports, where I lead large-scale gaming events and campus-wide collaborations, and a proud brother of Alpha Kappa Psi, developing professional, leadership, and networking skills. I’ve completed a hands-on internship with MakerMindz, where I contributed to the development of an AI-powered educational game for middle and high school students—focusing on level design, gamified learning experiences, and technical storytelling. My coursework and extracurriculars reflect a deep interest in the intersection of immersive tech and real-world impact, particularly through game development, robotics, and intelligent systems.
I plan to pursue a Master’s degree after completing my undergraduate studies in Computer Science at UNC Charlotte. My goal is to specialize further in areas like Artificial Intelligence, Human-Computer Interaction, or Game Technology to deepen my technical knowledge and expand my research experience. I’m especially interested in programs that blend advanced computer science with real-world application, allowing me to continue building immersive, intelligent systems that have meaningful impact in gaming, education, and beyond.